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OUT OF CHARACTER
Player Name: Nes
Are you 16 or older: Yes
Contact: [plurk.com profile] HayleyCreagine
Current Characters: None
Tag: ram

IN CHARACTER
Name: Ram
Canon: Tron (1982)
Canon Point: Immediately after deresolution
Age: Made in the image of his User, Roy Kleinberg, Ram has the permanent appearance of being in his mid twenties. It isn't made clear when he was written, but he is well experienced and has likely been around for several cycles, giving him the human equivalent of about sixty years.

History: Wiki history (minimal). The following expansion has been inferred from multiple tidbits in the film. Some liberal parts involving Tron have been discussed with Rinzler's mun.

Ram was written by Roy Kleinberg in Encom in the early 1980s or late 70s. Once complete, he was transported to an insurance company where he carried out his function as an actuarial program.

Back in Encom, the Master Control Program (MCP) was growing in power and gradually expanded his reach beyond the Encom system, appropriating corporations in the belief that he could run them better than the humans. As part of this take over, the programs working in these corporations were rounded up and either taken to be assimilated by the MCP, or forced into the Game Grid.

Ram fell into the second group, and soon found himself playing endless computer games where the only escape seemed to be losing a match and subsequent deresolution. But despite being an actuary and very much not built for combat, Ram survived thanks to quickly figuring out how to use what he had to his advantage. He could calculate the trajectory and angle of his and an opponent's disk, and quickly learn an opponent's moves so he could calculate their reactions and how to beat them. As the microcycles (rough equivalent of days) wore on, it began to weigh on him, but hope came in the form of a newly captured security program. Tron. Despite the horrors of the Game Grid, the two became unlikely but firm friends, keeping each other's spirits up through the hard times.

Then a new program arrived who seemed different from the others called Flynn. Like the others before him, Ram didn't expect him to last long and was pleasantly surprised when Flynn was teamed with him and Tron in a lightcycle game. He was even more pleasantly surprised when they managed to break out of the Game Grid via a crack in the wall formed by one of their opponents crashing hard. The three of them escaped and evaded tanks until they hid in a canyon and planned their next move. Ram was skeptical about their odds against the MCP, but stayed with them regardless. After drinking from an energy spring, they took off again for the I/O tower, but were spotted by a tank who's blast caught both Ram and Flynn's lightcycles.

Flynn, less injured due to his User status, carried a badly hurt Ram to a crashed recogniser where they rested and Flynn inadvertently restarted and rebuilt the recogniser. They started off to find Tron, but Ram, still suffering from his injuries, was losing power quickly. Putting all the pieces together, he was able to figure out that Flynn was a User, which Flynn confirmed. Ram rejoiced at this news, knowing there was a better chance of success and the Users hadn't abandoned them. In his last moments, Ram asked Flynn to help Tron, then, overcome by his injuries, he derezzed.

Personality: A first impression of Ram is usually one of a cheery young man who is quick to say hello and easy to talk to. This is not a front. Ram genuinely likes people, is fond of good company, and enjoys his job. While he may be a little blunt at times, he's laid back and open under the right circumstances, and will happily chat for a while about just about anything. People find him easy to talk to due to his genuine nature, and as an actuarial program, he would have needed Users to be open about their situation so he could help them.

However, it would be a mistake to underestimate this program, though from his demeanor, function and slight stature, it is easy to do so. Ram survived over 200 microcycles on the Game Grid, a place where losing a game meant derezzing in a shower of pixels. During this time, Ram not only learned how to fight, defeat and derezz his opponents in the many ways presented by the games, he also gained the mentality to be able to do so. If confronted, he will fight back, something he is good at, and is willing to kill if necessary.

Over his time on the Game Grid, Ram lost more than a bit of his cheerfulness and became notably quieter. He stopped befriending his fellow conscripts, not knowing if they'd be his opponent in the next round and if they were, it would be easier to defeat them if he didn't know them. Even if they weren't, chances were they wouldn't be around long anyway. Indeed, it's a testament to his stubbornness and determination that he's managed to maintain any sense of cheerfulness at all, but hope and defiance are powerful things.

Despite everything, and though he's loathe to admit it, some part of him enjoyed the games when he was against the Red Elite. He reveled in the rush of calculations, the adrenaline, the puzzle that was the game and how to win it. If they hadn't been to the death, he would have actually rather liked them. He grew more confident and experienced as he expanded and developed his abilities as a whole and would test out new tactics when there was less risk of possible failure being exploited. And hey, if the MCP lost a few mooks to him, that was a bonus. But against his fellow User believers, Ram was quick and efficient as possible, not wanting to prolong the suffering for either of them. It was the only mercy he could give them without being defeated, something he'd rather avoid. Those microcycles were never good ones.

Tron's arrival and subsequent friendship with Ram was what helped pull the actuary out of growing depression. Having friend in such a hopeless place boosted Ram's confidence and energy. This was someone who reliably came back from the games, who talked strongly about the Users Ram was beginning to lose faith in, who spoke on equal terms with Ram and helped him improve. This was stability and Ram was soon talking more and opening up again. He never got fully back to his old self, but the games were still going, and even if they weren't, he'd seen and done things he couldn't, and wouldn't forget. But he's stronger this way, and far more prepared for danger than when he was first taken. It's a balance, and one he'll need to carefully maintain if he doesn't want to risk tipping back into that dark corner.

Ram was written as an actuarial program, and the functions he possesses from this define a lot of what he is and how he acts. He's very realistic. As his function is to calculate the risks and probabilities of future events, it wouldn't do well if he then sugar-coated or even omitted possible events, however unfavourable they might be. As a result, he tells it as it is. Sure, he'll often put a positive spin on it to try and keep spirits up, but he's not going to withhold bad news, including from himself. He knows what he can and can't do, and for all his cheer and smiles, Ram is not an optimist.

Although Ram is very aware of the odds, he will sometimes act regardless due to an unwavering sense of loyalty. Ram is not a leader, but he is an excellent friend and follower due to being laid back, cheerful and honest. But he is not blindly loyal. He will follow someone he believes in, but if he thinks they're making a bad decision, or their course of action will get them hurt or worse, he will absolutely let them know this and will not be easily brushed aside. He calculates the odds and his friends deserve to know what they're getting into. But he will still go with them if they choose to not change plans. The chances of success are worse if he leaves, and besides, he wants to stay and help. They're his friends and they stick together.

Abilities/Skills: Ram has all the main skill expected of an actuarial program. He has excellent maths skills, capable of very fast, very complex calculations, even in the heat of battle. These calculations can be made for a wide variety of uses, particularly involving the likelihood of future events, and he utilises the skills effectively. His ability to assess a situation, figure out the possible ways it could go and act in favour of the one that best suits him is also a valuable one.

Outside his programmed actuarial skills comes a slew of abilities he's learned from his time on the Grid. He is very competent at handling his disk, from performing tricks to being able to hold his own and often win a disk battle. He is also an excellent lightcycle rider, particularly on the Grid, though he quickly became capable of handling the bike off Grid as well.

A rather useless skill, but one he enjoys anyway, is his ability to whistle. Why R_Kleinberg programmed this into him, or if it's just a harmless glitch as a result of something else, he doesn't know. But he enjoys whistling tunes to pass the time, and he can make a very satisfyingly loud whistle.

Strengths/Weaknesses:

Strengths:

Smart: Ram is very clever, not only in terms of calculations, but noticing things around him and putting fragments of info together. The calculations though, are where he is truly in his element.

Adaptability: Ram has learned, through necessity, how to work with what he has to succeed. He's quick to work out solutions to problems, be they as big as using his functions to his advantage on the Game Grid, or as small as using his Identity Disk as a better drinking cup than his hands.

Games/combat: On the Game Grid, these often came hand in hand. From having spent so long playing and winning, Ram is very good at them and the skills he's learned from them.

Weaknesses

Strength: Despite his skills and calculations, Ram is still an actuarial program and was never programmed for combat. As a result, he is notably physically weaker than, say, a security program or system enforcer.

Hand to hand: Ram is effective and potentially deadly with his disk, but get it off him, and his chances of success plummet. As stated above, he is not a strong program, and although Tron taught him a few basic moves back in the compound, there was never a chance to properly learn and develop them.

Reckless: (Not quite the right word for this, but best I could come up with) Due to Ram being programmed to help others with their future, his own necessities and limits often take a backseat. While he won't follow blindly, he will often follow knowing the risks to himself and can sometimes simply ignore them for the sake of helping his friends. This can put him in a lot of danger and, canonically, even get him killed.

Items: Game Grid armor, helmet and his Identity Disk.

SAMPLES
Network Sample:

Hello to anyone reading this.

[Ram pauses for a moment, unsure how to proceed. It's strange to think this is going to be seen by both programs and Users.]

My name is Ram, some of you have already met me, most of you haven't. I'm new to this place and I just had a couple of question, particularly about sustenance. I've seen a lot of User food around in many shapes and forms, but not so much energy.

Firstly, is there energy around here, and if so, where can I get it? If not, what are the alternatives?


[There's obviously something, or Yori and that security program would have derezzed long ago. Ram tugs his ear as he thinks over the next question.]

Secondly, the food here smells really good and I want to try some. What do people recommend and where can I obtain it?

Thank you.


Prose/Action Sample: Test drive
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